PodoCut

MULTI-CAMERA PODCAST EDITING FOR DAVINCI RESOLVE

Stop cutting between speakers.

PodoCut hears who is talking and cuts between your angles, inside Resolve, on your own machine. Ninety minutes of multicam in about four.

  • Cuts on who is actually speaking, from the mic audio you already have.
  • Unused shots are disabled by default, not deleted — the edit stays yours to adjust.
  • Runs entirely on your machine. No footage is uploaded anywhere.

One-time paymentTwo machinesFree updates

A replica of the PodoCut panel while a cut is running. The panel lists three speakers — Speaker 1, Speaker 2 and Speaker 3 — each with its own colour, and three camera tracks, V1 to V3, each assigned to one of them. In front of it, a progress window reads “Placing clips on the timeline…” with a Cancel button, above a strip filling in the speakers’ colours as the edit builds.

FREE RESOLVE OR STUDIOWINDOWS · MACOS IN DEVELOPMENT

Somebody has to sit there and cut between three people talking.

A ninety-minute conversation is roughly two hundred and fifty cuts. It is not difficult work and it is not creative work, but it takes an afternoon, and it has to happen before the edit that actually matters can start.

COMPATIBILITY

It works on the free edition of Resolve.

Most tools that automate Resolve need Studio, because Resolve only lets outside programs connect on the paid edition. PodoCut runs inside Resolve instead, from the Scripts menu, in its own window. The free edition is enough.

If you already own Studio, nothing changes — it works there too.

DaVinci Resolve, free editionSupported
DaVinci Resolve StudioSupported
Resolve versionDaVinci Resolve 21 or newer
Windows 10 or 11, 64-bitAvailable now
macOSIn development

A macOS build is in development. If you are on a Mac, there is nothing to buy yet — join the list and you will hear when it ships.

HOW IT WORKS

Set it up, then it runs.

  1. Name your speakers

    One row per person. Each gets a colour that follows them through the assignment, the audio and the progress window as the edit builds.

  2. Point each camera at one

    PodoCut reads the mic audio already on your timeline. Linked and synced mics are picked for you.

  3. Press Create

    It listens, then cuts. It runs at full speed by default; tick Watch the edit build if you would rather see the timeline fill in as it goes.

The PodoCut panel being set up. Three speakers are named — Speaker 1, Speaker 2 and Speaker 3 — each with its own colour. Three camera tracks, V1 to V3, are then assigned one speaker each. Finally the Create Multi-Cam Edit button becomes available and a progress window opens, reading “Placing clips on the timeline…”, with a Cancel button beside it.

SEE IT CUT

One episode, start to finish.

Scroll to run it. Ahead of the playhead is what the camera gave you; behind it is what PodoCut hands back.

Speaker 1
Speaker 2
Speaker 3

THREE ANGLES IN · ONE CUT EDIT OUT

A timeline of a ninety-two minute episode. Above: three camera tracks, V1 to V3, running unbroken with no cuts in them. Below: the same episode after PodoCut has cut it — two hundred and forty-eight segments alternating between Speaker 1, Speaker 2 and Speaker 3, each in that speaker’s own colour, one segment for every time the speaker changes.

CONTROL

It cannot lose your work.

Every cut it makes is a cut you can adjust or throw away. The edit stays yours.

Nothing is deleted by default
The default result keeps every camera on its own track and simply disables the shots it did not use. Every angle is still there, still in sync, ready to be switched back on.
It backs up first
If you ask it to cut the timeline you are already working in, it duplicates that timeline first and leaves the copy beside it, named after the original.
You set the pace
Calm, balanced or punchy — longer takes with fewer cuts, or tighter takes with more. Change it and run again.
Four ways to get it back
Stacked cameras, unused removed, one flat track, or cut into the timeline you are already working in. Three of the four leave your original alone.

PRIVACY

Your footage never leaves the room.

No upload, no queue, no cloud processing. PodoCut reads your audio on your own machine and writes the timeline back into your own project. The part that does the listening never talks to the network at all.

Which means an unreleased episode, an embargoed interview or anything under NDA never has to go anywhere.

Your footage and audioYOUR MACHINE
Speaker detectionYOUR MACHINE
The finished timelineYOUR PROJECT
Your sign-inOUR SERVER
A licence check when an edit starts — it needs a connectionOUR SERVER
A licence renewal, about once a fortnight, when it opensOUR SERVER
Checking for updatesGITHUB

PRICING

Bought once.

No subscription, no per-episode fee, no seat you have to keep paying for. One price, and it keeps working.

PodoCut

$100once

  • Two machines, for one person
  • Free updates, no version upgrade fees
  • DaVinci Resolve 21 or newer, free or Studio
  • Up to ten speakers per project
  • Email support from the person who built it
Buy PodoCut

Questions people ask first.

Do I need Resolve Studio?

No. PodoCut works on the free edition of DaVinci Resolve and on Studio, version 21 or newer of either. Most tools like it require Studio; this one runs inside Resolve rather than connecting from outside, which is what makes the difference.

Which platforms?

Windows 10 or 11, 64-bit. A macOS build is in development — if you are on a Mac, join the list rather than buying.

How many machines?

Two, for one person, and both can be signed in at once. A desktop and a laptop is the intended case.

Do updates cost extra?

No. Updates are free, including new versions.

Will it touch my existing timeline?

Only if you choose that option. When you do, it duplicates the timeline first and leaves the copy beside it. By default it creates a new timeline and leaves yours alone.

What about my mic setup?

It reads the audio already on your timeline. Linked or synced mics are detected automatically; if a mic lives somewhere else you can point at the timeline track it is on. It only needs to line up in time with the picture.

Can I use it offline?

The cut itself runs entirely on your machine, but starting an edit needs a connection: PodoCut checks your licence with our server first and will not begin without an answer. Everything after that — listening, deciding the cuts, building the timeline — happens locally.

Is my footage uploaded anywhere?

No. Detection and cutting happen on your machine, by a component that makes no network requests of any kind. PodoCut itself reaches the network only for licensing and updates: signing in, renewing your licence in the background every couple of weeks, checking it again when an edit starts, and asking GitHub whether a new version has been published. Your footage is never part of any of them.